Hey, Schaefer
Design and Product Partner

Before you put more money into the marketing furnace, find out why users aren't staying.

Christy Schaefer outdoors, with the city and ocean behind

Hey, I'm Schaefer. You need someone who's seen this problem before and fixed it. Every time I have, the team had to agree on direction before the design work could land. I get close enough to know what's working, and far enough out to see what your team can't.

Aimlabs Blizzard Entertainment Los Angeles Times Netflix Games Zynga
What I do

Code is cheap. Customer trust is not. So the real work is knowing what to build and getting your whole team behind it.

Find the real problem

Test before you bet big

Get your team moving together

Results

I've partnered with startup CEOs and led design at some of the biggest names in games and media.

26 million
monthly players on Battle.net, Blizzard Entertainment's game platform
15%
lift in engagement and retention at the LA Times
20+
person design team built from scratch for a new Zynga game

Aimlabs

Chief Experience Officer

The CEO brought me in to fix the user experience. I thought the job was the app. But the team was spread across health apps, web products and esports coaching.

When the market turned, we narrowed to what helped players get better and ran small revenue experiments. One became the subscription Aimlabs still offers today.

Blizzard Entertainment

Head of Design, Battle.net

I led a 40+ person design team. Before a major redesign, the business, research and game teams all wanted different things. I ran workshops that shaped one shared vision, which opened Battle.net to games like Call of Duty.

Los Angeles Times

Design Director

Before the relaunch, I sat down with leadership to get clear on what we were really building. Afterward, engagement and retention rose 15%, and subscriptions rose 2%.

Netflix Games

Design Manager

Netflix Games runs like a startup inside Netflix. I turned a handful of solo designers into one 9-person team for the Netflix Game Platform, working hand in hand with product and engineering. That team is still in place.

Working together

Start with a clear read. Keep going as long as it helps.

Initial assessment

Fixed price
  • A close look at your product, data and team
  • Where users drift away, and why
  • The first few experiments to run

Ongoing advisory

Month to month
  • Honest feedback on direction, scope and what to cut
  • Workshops that get the whole team pointed the same way
  • Regular sessions with you, and help between them

What changes when we work together

  • Stuck as the stand-in Head of DesignbecomesRoom to be CEO
  • The same debates, every weekbecomesDecisions that stick
  • Everyone pulling their own waybecomesA team pulling in one direction
  • Building first, finding out laterbecomesBold ideas, tested early
  • A pile of featuresbecomesA product with a point of view
Christy Schaefer smiling outdoors, with green hills and the ocean behind

About me

At Blizzard, I told the whole Battle.net business unit that the way product and design worked together was broken.

Most companies treat design and product strategy as separate conversations. But they never should be.

Great products come from people who trust each other and share a picture of where they're going. When product, design and engineering point the same way, a change in direction gets easier.

I'm best known for doing both: shaping the product vision, and leading the daily work that makes it real. What I'm proudest of is building teams that trust each other enough to do hard things together.

One team. One picture.

Contact

Your users won't wait for the next roadmap.

By the time the numbers force the question, they've already decided whether to come back. Let's talk about what you're building.

Let's talk